The World of Warcraft Has Now 1 Million Fans in North America
Written by fuying on June 16, 2009 10:17
Blizzard Entertainment has hit another milestoneWorld of Warcraft, its subscription-based massively multi-player online role-playing game (MMORPG), has reached more than 1 million paying customers in North AmericaThis brings the total population for Blizzard's critically acclaimed game, the largest MMORPG in the world, to more than 4 million paying customers
To support World of Warcraft's expanding population, Blizzard Entertainment continues to release content updates on a regular basisThese updates continually evolve the game, rewarding subscribers with new experiences and enticing prospective players to join in on an ever-growing number of adventures
World of Warcraft has been the No1-selling MMORPG in North America since it launched in November 2004Reaching the 1 million customer milestone in North America further solidifies World of Warcraft's position as the biggest and most popular online RPG by far in the region
Since its North America debut, World of Warcraft has steadily grown in popularity around the worldFollowing launches in Australia, New Zealand, Korea, and Europe, World of Warcraft recently released in China on June 7, 2005, and quickly garnered over 1.5 million paying customers in its first monthShortly after the China launch, World of Warcraft made its debut in SingaporeThe game is currently scheduled to launch in the region of Taiwan later this year.
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